AI Insights · Timothy · July 2023
Top 5 Educational Games on iOS in Netherlands Q2 2023
Discover the performance of the top 5 educational games on iOS in the Netherlands during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 educational games on iOS in the Netherlands showed varying performance across downloads, revenue, and active users. Here’s a closer look at the trends observed for these apps, based on data from Sensor Tower.
Squla - Fun learning from FutureWhiz Media experienced a consistent increase in weekly revenue, peaking around $3.8K in mid-April before ending June at approximately $3.4K. Weekly downloads saw a decline from 1K at the end of March to around 550 in early June, but rebounded to 1K by the end of the quarter. Active users decreased from 4.2K to 3K in early June but rose again to 3.8K by the end of June.
Lingokids - Play and Learn by Monkimun Inc saw a peak in revenue of about $2.2K in early May, followed by a decline to around $1.2K in late June. Downloads fluctuated throughout the quarter, with a notable dip to 323 in early June but recovering to 519 by the end of June. Active users started at 2.6K in late March, peaking at 3.1K in late April, and ended the quarter at 2.3K.
LetterSchool - Learn to Write! from Letterschool Enabling Learning B.V. had steady weekly revenue, maintaining around $600, with a slight peak of $597 in mid-June. Downloads remained relatively stable, averaging around 200 per week. Active users hovered around 1.6K throughout the quarter, showing minor fluctuations.
TinyTap: Kids' Learning Games from TinyTap Ltd. experienced an increase in weekly revenue, reaching approximately $615 in mid-June, up from $193 in early April. Downloads saw a significant rise from 135 in early June to 635 by the end of the quarter. Active users grew substantially, from 143 in early June to 511 by the end of June.
Intellecto Kids Learning Games by IntellectoKids Ltd saw weekly revenue peaking at $423 by the end of June, up from $247 in early April. Downloads fluctuated significantly, with a low of 62 in early April and a high of 473 in early May, ending the quarter at 190. Active users peaked at 336 in early May and ended the quarter at 175.
For more detailed insights and trends, visit Sensor Tower.